I have been working in the industry as an iOS developer since 2009, creating mobile apps and games for the iPhone and iPad natively (Swift, Objective-C, Xcode) and using cross-platform tools (Unity 3D, Haxe, Flutter). A strong sense of ownership and responsibility for code quality characterise my work. I am passionate about the customer needs in the final product with a true focus on user experience. I‘m used to work in teams of small sizes in an agile environment usually using Scrum or Kanban.